Anna Siaredzich is a co-founder of Swame Art Inc., a California-based external AAA production studio.
The layoffs across the games industry over the last two years have been widely framed as a cost correction. But inside production, they’re doing something more structural: they are breaking continuity. And once continuity is broken, production doesn’t fail immediately. It destabilizes.
As I write this, Epic Games has just announced more than a thousand layoffs, the second major round in three years. According to the 2026 GDC State of the Industry report, over a quarter of game industry professionals have been laid off in the past two years, and two-thirds of AAA studio respondents report layoffs at their companies. What disappears in these cuts is not just headcount. It’s institutional knowledge, decision-making capacity, and the kind of accumulated judgment that keeps complex systems aligned. These aren’t isolated corrections. They are system-wide disruptions to the human layer that holds production together.
This pattern isn’t unique to games. During Tesla’s Model 3 production ramp, the crisis wasn’t a shortage of talent or ambition. Automation, scaling, and complexity were introduced simultaneously, and the production system couldn’t absorb that much variability. Recovery didn’t come from process redesign alone. It came from senior engineers stepping in, making real-time decisions, bridging gaps, and restoring continuity where the system had fractured. AAA production now faces the same structural condition: rising technical complexity, AI integration, and compressed timelines, combined with the systematic removal of internal continuity through layoffs.
What actually holds production together
In stable conditions, production runs on process. Under pressure, it runs on people. Specifically, senior people. Not because of experience alone, but because of ownership. Senior contributors maintain continuity across iterations, resolve ambiguity when documentation falls short, and keep interconnected systems aligned when conditions shift faster than any process can adapt. Remove that layer and production doesn’t stop. It fragments. Decisions slow down, rework compounds, and integration starts to break.
“In stable conditions, production runs on process. Under pressure, it runs on people. Specifically, senior people”
Much of the current restructuring assumes that AI-assisted pipelines will reduce the need for senior judgment. What this looks like in production is different. Automation doesn’t remove complexity — it shifts where that complexity lives. When systems produce inconsistent or unexpected results, recovery depends on people who understand both the tools and the production context they operate in. That layer is exactly what is being reduced.
A case from production
I saw this firsthand while leading the external production team during the development of Immortals of Aveum. The project makes a useful case study precisely because it was ambitious and structurally complex: one of the first major titles built on Unreal Engine 5, with multiple external teams contributing across characters, creatures, weapons, and first-person gameplay assets in a multi-vendor AAA environment.
The project faced well-documented challenges, which is what makes it relevant here. The question isn’t whether a project succeeds commercially — it’s whether the production system holds together under pressure. From inside the external production pipeline, the pattern was consistent: the challenge is never any individual asset. It’s keeping everything aligned across teams, across vendors, and across a pipeline that’s evolving as you work.
Over the course of production, I was responsible for weekly delivery alignment between internal art leadership and external execution teams. In practice, this wasn’t coordination in the administrative sense. It meant continuously resolving gaps between intent and execution, often without complete information, and keeping delivery moving despite shifting constraints.
Under compressed timelines in the final phase, that role expanded beyond the original scope. We absorbed overflow work, addressed quality inconsistencies, and reinforced delivery stability across the pipeline. At that point, the distinction between internal and external teams effectively disappears. What matters is whether the system continues to function.
The risk behind cost pressure
What’s happening across the industry goes beyond cost optimization. It’s structural risk accumulation. Senior production capability is asymmetric: it takes years to develop and days to eliminate. Studios that cut this layer now may now find, within a single production cycle, that the expertise they need simply doesn’t exist at any price point in their market.
And senior talent is globally mobile. If continuity isn’t preserved domestically, experienced production capability will consolidate toward whoever invests in retention, regardless of where they’re based. Competing production ecosystems are actively building AAA capability. The real question is whether North American production infrastructure retains the people who built its competitive advantage, or watches them leave for whoever can offer continuity.
External development as infrastructure
External development is still widely treated as a flexible cost line. In reality, it has already become production infrastructure: external teams now operate inside core production loops, making system-level decisions that directly affect what gets made.
“What’s happening across the industry goes beyond cost optimization. It’s structural risk accumulation”
This matters more than it used to. When a major studio lays off hundreds of senior artists and producers, those people don’t disappear, but without a production ecosystem that can absorb and retain them, their expertise scatters. External development can act as a continuity layer for the broader ecosystem: retaining senior talent between project cycles, preserving institutional knowledge, and maintaining the capability that the industry will need when the next wave of ambitious projects begins. Once lost, that capability doesn’t come back on demand.
But this only works when external partners can retain senior talent across projects. That takes continuity of work, direct integration, and long-term alignment. Not transactional models driven by whoever wins the next bid cycle.
AAA production is entering a phase where the primary constraint is no longer capacity. It’s stability. The competitive position of North American AAA production has historically rested on its depth of senior expertise. That depth is now being actively reduced, and competing ecosystems are not standing still.
The question is no longer whether external development is essential. It’s whether the industry is willing to treat production continuity as infrastructure — or continue optimizing for short-term cost while the capability that made AAA possible quietly fragments.

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