The boss of peripheral specialist Razer, Min-Liang Tan, has said consumers do not want “generative AI slop” but do want tools that help studios make good games.
Speaking to The Verge’s Decoder podcast, the industry veteran was asked about his firm’s $600 million investment into artificial intelligence, which will see it hire 150 AI engineers.
Host Nilay Patel pointed to the disconnect between how the people playing video games and what companies in the space appear to view the technology, with Tan replying that he thinks there is value in AI in game development.
“So, I would say that the question is: ‘What are we unhappy with?’ When I say we, I mean us as gamers. I think we’re unhappy with generative AI slop, right? Just to put it out there. And that’s something that I’m unhappy with,” Tan said.
“Like any gamer, when I play a game, I want to be engaged, I wanna be immersed, I wanna be able to be competitive. I don’t want to be served character models with extra fingers and stuff like that, or shoddily written storylines, so on and so forth. I think for us, we’re all aligned against gen AI slop that is just churned out from a couple of prompts and stuff like that.
“What we aren’t against, at least, from my perspective, are tools that help augment or support, and help game developers make great games. And I think that’s fundamentally what we are talking about at Razer, right? So if we’ve got AI tools that can help game developers QA their games faster, better, and weed out the bugs, I think, along the way, we’re all aligned, and we would love that. If we could get game developers to have the opportunity to create better, to check through typos and things like that, to create better games, I think we all want that. So I think that’s the way that we see it.”
In August 2025, Razer partnered with Side to launch a player testing solution that uses AI to process feedback.
Many game studios and publishers are opting to use generative AI in development; last year the CEO of Nexon insisted that we should assume that everyone is using technology. There have been some high-profile releases, such as Arc Raider, that employ artificial intelligence, but have also attracted a great deal of criticism as a result. The CEO of the game’s developer, Embark Studios, Patrick Soderlund, has insisted that it is not using AI as a means of replacing people in game creation.

Add comment