RPG smash hit Baldur’s Gate 3 has sold over 20 million copies so far.
Bloomberg has reported on the sales milestone as part of an interview with the founder, CEO and creative director of developer Larian Studios, Swen Vincke. At last official count, Baldur’s Gate 3 had shifted over 15 million units towards the end of 2024, meaning another 5 million sales during 2025.
Vincke also discussed working with Dungeons and Dragons owner Wizards of the Coast again on another title after Baldur’s Gate 3. Larian was working on another D&D project, but this was cancelled after the Vincke and co. realised they were not enjoying the process.
“Conceptually, all of the ingredients for a really cool game were there except the hearts of the developers,” he said.
Larian Studios is now working on a new title in its own Divinity franchise, which was announced at The Game Awards 2025. The developer has tried to incorporate AI into the process, but Vincke said this wasn’t overly successful although the tech is still used for internal presentations, concept art, and placeholder text. Vincke insists that there won’t be any AI content in Divinity.
“Everything is human actors,” he said. “We’re writing everything ourselves”
Larian Studios is majority-owned by Vincke and his wife, while Tencent holds a minority stake. The CEO has said that the Chinese giant does not have a say in how his company operates, but its backing is vital. This follows a recent Bloomberg report in which Tencent was said to be “more assertive” towards companies that it owns outright, while offering tailored support to those it invests in.
“It gave me the confidence to say, OK, I’m never gonna end up at the fuel station anymore, calling my wife to say I can’t pay,” Vincke said.
The CEO and founder also discussed Larian Studios’ growth; the Belgian-born studio is boasts 530 staff over seven locations in Europe, North America and Asia. While this talent is required to make a AAA project, it is not without its pitfalls.
“I think a lot of founders have the same problem,” Vincke explained.
“I have to be large, otherwise I can’t make my video game. With growth suddenly comes a whole bunch of responsibilities that you didn’t necessarily think you were ever gonna have, but you have them and then you make the best of them. Size exposes you to new problems that you couldn’t imagine existed.”
Baldur’s Gate 3 launched into Early Access in October 2020 before a 1.0 launch in Apugust 2023.

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